— Creative Code

I was asked by my friend Scarlet to produce a Virtual reality installation for the Ladybeard magazine launch. The theme of the issue was The mind. I was intreated in ideas relating to simulation theory and decided to create a distorted virtual mirroring of the users. The concept was inspired by simulation theory. I became interested in ways that I could portray the user with real-time data offering an alternate view of themselves The software had three phases, Wired, linear and dot matrix, each exploring different levels of clarity of yourself and the human body.

Using a Kinect Sensor and a VR headset, interaction designer I let the user see their own bodies in three different virtual states. The Kinect sensor data when then visualised in a 3D environment and then streamed to a google cardboard application.

The project had some technical challenges. Finding a low-latency technique to send users' body data from the Kinect to the VR device, then manipulate that data in realtime was hard. I experimented with sending user data through open sound control (OSC) to a custom VR app designed to receive external data via wifi. But too much data caused a lag with the VR app, so opted to run all of the computational tasks on his laptop, then sent the feed via Syphon to the VR headset.

  • Adafruit
  • The Awesomer